Using Psyberfire, we organized the Four Nights in Paris game box, separating into three teams: the front, back, & text content. We had to create milestones, sprints, and update the tasks as we designed the box. Throughout, the game master gave us real life problems that cut our progress. We failed to update the tasks as we designed the box. Throughout, the game master gave us real life problems that cut our progress. Needless to say, we failed epically.
In this epic fail however, we realized how important organization is to connect scrums together and to understand everything which has been completed and that which still needs to be done.
Fail early. Fail often. Learn from it.

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