With the interruption of Agile training for our design of Absolution, we quickly realized we all had differing explanations for the game. As PO, I went through a list of the changes to the original and had the person who came up with the idea explain why they thought the new version was better. In the end, we kept our scope within our reach with the story we had originally decided upon.
That being said, we did pivot within our plan. We kept our original sequence and are using it as a sort of campaign that users can learn and practice their skill while learning the background. With the addition of an endless arcade mode, we encourage more in-app game purchases and create a competitive atmosphere using a score ranking system.

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