Tuesday, May 12, 2015

Four Nights in Paris


As a class, we voted to use Noah Rotter's Game design for the board game "Four Night in Paris." The setting is in turn of the century France during a time of political turmoil. Up to 6 members can play in which up to five are set against one another as assassins targeting a man of political importance, the target. Each assassin has a special set of skills based on their class (Spy, anarchist, etc.). The first to kill the target wins. The assassins lose if they kill one another; the target then wins.

Through Agile Development, we must work with our entire class in order to establish roles and perform these roles in order to understand the concepts we will be taught through the Psyberfire training tool, created by Emil Harmsen.

No comments:

Post a Comment