Tuesday, May 12, 2015

Find the Fun in Everything

While in training for Agile development, Emil each student chose a role of healer, mage, evoker, or guardian in which the characters held certain beneficial skill towards themselves or others. The game master could, at any time, provide real life scenarios which delay our progress. At anytime, our character could die due to poor planning.

With that said, if a student had an exceptional idea, leadership, or execution, they would be rewarded with PsyberCash.

In our first presentation, we lacked proof of how fun our game is. This lesson, however, really put in perspective how you can find the fun in everything, if you look hard enough. Finding the fun in a game, which is built for entertainment, is not hard at all. Finding fun in everyday situations, depends on how you view your life.

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